Computer Graphics Guide

This guide shows the mathematical part of computer graphics used in animation movies like "Finding Nemo" or "How to train your dragon". Each guide is accompanied by C++ (also in Java later) source code.

Wednesday, July 8, 2015

2D Texture Mapping

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This article describes how we can add textures on existing surfaces. That way we can make objects more realistic and fancy. This method is c...
Wednesday, June 24, 2015

2D Transformations and Viewing

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Transformations are important to place geometric objects in a scene. Not everything should be parallel to x- and y-axis and sometimes object...
Wednesday, June 3, 2015

First Drawings

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The best way to understand the future structure of our test application is to view a small class diagramm: It describes our Render cl...
Saturday, May 23, 2015

Basic Math classes

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Let us beginn with fundamental elements for our algorithms: Vectors and Matrices . I used 2 classes for both 2D and 3D Vectors: Vector2...
Sunday, May 17, 2015

Welcome to Computer Graphics Guide

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Hello and congratulations that you found this blog. You will learn here many fundamentals you want to know about computer graphics. My nam...
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