Computer Graphics Guide

This guide shows the mathematical part of computer graphics used in animation movies like "Finding Nemo" or "How to train your dragon". Each guide is accompanied by C++ (also in Java later) source code.

Saturday, September 12, 2015

Speed-up raycasting with Octrees

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In our last issue we had to wait 8 minutes to render a genie lamp and a sphere. Altogether we asked for each pixel if one of the many triang...
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Sunday, August 23, 2015

Wavefront OBJ file format and Normal Mapping

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Before going into more advanced render techniques I'd like to use more professional object designs than spheres, cubes or cylinders. It ...
Thursday, August 13, 2015

Raycasting and Phong Shading

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We took our time and stayed with just one render technique and a simple shading model. This time we leave complex transformation calculation...
Monday, July 27, 2015

3D Transformations and Viewing

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It's finally time! We add a new dimension in our framework and work with 3D graphics from now on. We won't go straight to photo real...
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